![]() ![]() A computer screen scrolls through monochromatic text behind Navigator Sumire. I also feel like there are a few more pulsing lights and navigation baubles on the desk. Also, it sticks a sort of pin on the map on all the star systems you’ve previously visited. The other dropdown menu filters by environment: jungle, lunar, urban etc. Filtering by difficulty narrows your results nicely, whether you want nasty five-skull missions, or if you want to buff up a greenhorn crew in a light lance with only half a skull’s worth of challenge. Two dropdown menus now filter results across the entirety of the map. Thank you, BattleTech, for improving the navigation map. It’s just part of the cost of doing business when you’re a business in the city-and 100-ton mechs have slammed down on 5th Avenue.įirst thing you have to do is find these urban locations. ![]() There are no repercussions, however, for any wanton destruction of public or private property. The destruction can be as casual or as callous as you make it out to be. A couple directed shots, or even a couple stray shots, will bring down a building real quick. But large civilian and corporate buildings have only 100 hit points. It’s tempting and necessary to mount an office building or two while you’re in town. With its city lights, city streets, and city infrastructure, you won’t confuse this type of arena for any other. In Urban Warfare, it just looks a little different while you’re doing those same things. One hexagon closer or further away can make all the difference in sensor locking a primary target, a caravan giving you the slip, or bringing your short, medium, or long-range weaponry to bear in a guns-blazing alpha strike. You’re grabbing an increased shot percentage from higher ground or finding ways to cool your jets. You’re angling your battlemechs for this flank attack or that rear ambush. In the city, it’s still a game of inches. But nothing changes up the battlefield quite like the Urban Warfare DLC does.Īt least visually. Yes, developer Harebrained Schemes ground a little pepper onto the algorithms making steeper hills and deeper valleys during a past free update. It’s given you jobs on dusty martian landscapes, icy blizzard landscapes, and even steamy jungle landscapes (if you bought the Flashpoint DLC). BattleTech has been hot, cold, temperate, and lunar. It introduces, with a firm handshake, the biggest change to BattleTech’s area of operations so far. PVP MULTIPLAYER & SKIRMISH MODECustomize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.Urban Warfare is drastic. CUSTOMIZE YOUR 'MECHSUse your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes. TAKE PART IN A DESPERATE CIVIL WARImmerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions. MANAGE YOUR MERCENARY COMPANYRecruit, customize, and develop unique MechWarriors. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.ĬOMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBATDeploy over 30 BattleMechs in a wide variety of combinations. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. ![]()
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